Rogue
Details
These vengeful peasants settle grudges in secret, for them, its always close and personal.
Always known to “join” your side, but better watch your back!
Capabilities
- Main Attacks
- Passives
Snapped Sword
A snapped standard metal sword, a broken blade that is still sharp enough to cut through flesh and bone. Although its range is effectively decreased, its attack speed is increased. Used more as a dagger rather than a sword. Mastered with the art of stealth, they can sneak up on their target’s back, replacing themselves with dusts. 1.25 seconds cooldown at max.
Enemy Betrayal
Upon death or below 10% of their health, they disguises themselves as part of the enemy team, yet continues to attack the enemy regardless. Last for 35 seconds.
Snapped Sword
A snapped standard metal sword, a broken blade that is still sharp enough to cut through flesh and bone. Although its range is effectively decreased, its attack speed is increased. Used more as a dagger rather than a sword. Mastered with the art of stealth, they can sneak up on their target’s back, replacing themselves with dusts. 1.25 seconds cooldown at max.
Enemy Betrayal
Upon death or below 10% of their health, they disguises themselves as part of the enemy team, yet continues to attack the enemy regardless. Last for 35 seconds.
Trivia
Not much changes, but their design is changed from looking like grim hooded shadowy figure to more human-like figure, it just makes it more believable that they are actually human, and not non-human entities.
Also the blade being changed from a big butcher knife to a broken sword, which is more fitting for a rogue class, and also more fitting for a rogue who is not a professional assassin, but rather a rogue who is more of a thief or a bandit.