Wretched Emissary
Details
“A grotesque embodiment of pain, bearing as human representative of its suffering. Perceived as an ever-pained torment of the human tragedy itself.
No living being deserved such fate, the gods wept their tears, and demons flee in horror, too much to witness. Please, serve its deserved eternal rest once and for all…”
Capabilities
- Main Attack
- Ability
- Passive
Accursed Hands
A giant hand that slams down on the target, dealing damage and knocking them back. The hand can also grab the target, dealing damage over time and preventing them from moving.
If it hits the ground, creates a chasing wave of hands that spreads out, dealing damage to all enemies in the area. This attack can also hit multiple targets if they are close enough to the hand.
Fist Barrage
From its companions, they summon storms of decapitated fists that rains down on the target, dealing damage to all hit.
Deafening Sermon
Using its many eyes, it screams into the sky, pushing back enemies and even teammates in large area. Depending on the health, the lower it is, the more powerful the scream becomes. 25 seconds cooldown.
Flesh Funeral
If the target is far away, calls upon a watchful eyes that follows victim slowly, leaving a trail. After 10 seconds, it spawns a gigantic hand pierce from the ground, dealing massive damage to all enemies in the area. This ability can be used to punish enemies that tries to run away. 50 seconds cooldown.
Agonizing Atonement
Continuously excretes a bloody fog, where the lower the caster’s health, the more agitated it becomes, more flicker and distortion in its form.
Also, it spawns a ground punch that spawns around the caster, the lesser the health, the more frequent the punches spawn.
Accursed Hands
A giant hand that slams down on the target, dealing damage and knocking them back. The hand can also grab the target, dealing damage over time and preventing them from moving.
If it hits the ground, creates a chasing wave of hands that spreads out, dealing damage to all enemies in the area. This attack can also hit multiple targets if they are close enough to the hand.
Fist Barrage
From its companions, they summon storms of decapitated fists that rains down on the target, dealing damage to all hit.
Deafening Sermon
Using its many eyes, it screams into the sky, pushing back enemies and even teammates in large area. Depending on the health, the lower it is, the more powerful the scream becomes. 25 seconds cooldown.
Flesh Funeral
If the target is far away, calls upon a watchful eyes that follows victim slowly, leaving a trail. After 10 seconds, it spawns a gigantic hand pierce from the ground, dealing massive damage to all enemies in the area. This ability can be used to punish enemies that tries to run away. 50 seconds cooldown.
Agonizing Atonement
Continuously excretes a bloody fog, where the lower the caster’s health, the more agitated it becomes, more flicker and distortion in its form.
Also, it spawns a ground punch that spawns around the caster, the lesser the health, the more frequent the punches spawn.
Trivia
The giant body of flesh made of many human parts, all stitched together in a grotesque manner. With heads filled with eyes weeping with blood, and broken halo adorning the top of its head.
It is very grotesque and irregular design for unit but it is fitting for boss unit of Forgotten Communion. This thing is such an abomination that knowledge of its existence are highly cognito-hazardous, and it is best to not know about it at all.
But for any that has seen it, they will never forget the sight of it, the scream are familiar, the pain is real, and the suffering is related in both physical and mental state. It is a true embodiment of human tragedy, a patron in blood and suffering in flesh…
If you played the far FAR older version of Expansionary, you might remember the old version of this unit, which was not the abomination it is right now, but rather a giant human with a giant sword.
It was a very different design, and it was not as grotesque as the current version, but it was still a powerful unit. The old version was more of a traditional boss unit, with a giant sword and a more humanoid appearance, but it was boring and not as interesting as the current version.
I remember the day I revamped the unit, it was a long and tedious process, but it was worth it in the end.