Undertaker
Details
Enters and leaves with no invitation, brooding, tall, and enigmatic. This old chap doesn’t talk, but his presence is enough to signal that he’s not here for a friendly chat.
Scythe on his hands, head adorned with a top hat, dressed in dark uniform suited for coffin makers. A giant coffin follows him, its contents unknown, carried by unseen forces, and it smells like your last breath.
Capabilities
- Main Attack
- Passive
- Effects
Soulhawlr
A giant scythe that cleave through multiple enemies in a wide arc. Its edge, imbued with souls, allowing it to deal extra damage to enemies marked as Indebted Souls.
When attacking, leaves behind a trail of souls fire on ground that damage nearby enemies, dealing damage.
The weapon’s damage are also determined by how much lives are on the battlefield. Capped at 1000% increase stacks. Base and minimal damage is 200.
The formula for the damage increase is as follows:
Damage = Base Damage * ((Lives) * 0.25)Where “Lives” includes all living units, both allies and enemies.
Soulstice
For every life existing on the battlefield, he gains increased weapon attack speed. The more there is, the more energy he consumes, and the faster he attacks.
The formula for the attack speed increase is as follows:
Weapon ATK Speed = Base Speed + ((Lives) * 0.1) / SecondWhere “Lives” includes all living units, both allies and enemies, and seconds is the time unit.
Indebted Souls
Enemies attacked are marked with tax, for their due after death.
Deals slow damage over time but upon death, heals the opposite team 10% of victim’s max health. Lasts for 8 seconds.
Soulhawlr
A giant scythe that cleave through multiple enemies in a wide arc. Its edge, imbued with souls, allowing it to deal extra damage to enemies marked as Indebted Souls.
When attacking, leaves behind a trail of souls fire on ground that damage nearby enemies, dealing damage.
The weapon’s damage are also determined by how much lives are on the battlefield. Capped at 1000% increase stacks. Base and minimal damage is 200.
The formula for the damage increase is as follows:
Damage = Base Damage * ((Lives) * 0.25)Where “Lives” includes all living units, both allies and enemies.
Soulstice
For every life existing on the battlefield, he gains increased weapon attack speed. The more there is, the more energy he consumes, and the faster he attacks.
The formula for the attack speed increase is as follows:
Weapon ATK Speed = Base Speed + ((Lives) * 0.1) / SecondWhere “Lives” includes all living units, both allies and enemies, and seconds is the time unit.
Indebted Souls
Enemies attacked are marked with tax, for their due after death.
Deals slow damage over time but upon death, heals the opposite team 10% of victim’s max health. Lasts for 8 seconds.
Trivia
Grim Reaper in disguise, the Undertaker embodies the essence of death and despair. His connection to the afterlife grants him unique powers over souls, making him a formidable foe on the battlefield.
One of the most obvious references is to “The Backwater Gospel”, animated short film by Bo Mathorne. The Undertaker’s design and demeanor closely resemble the character from the film, with his tall, brooding figure, top hat, and scythe.
And although not a direct reference, and unknown power set wise, I deliberately planned his balance his power to connect with souls. Funny enough, his old design and name, “Soul Collector”, was summary of his theme.