Ancestral Conquerer
Details
A great flow of primal energy and winds flush through the air, a sense of instinctual fear and terror looms like a sense of helpless prey.
It, is no mere man, nor a mindless beast, but rather. A figure of an elderly divine entity, an ancient being formed from beyond perception, yet its as natural alike disaster.
And like a disaster, it has no reason for destruction. It is not evil nor good. It is the original cause of the immense ruination that plagues this great kingdom, the great divide and demise.
Capabilities
- Main Attack
- Ability
- Passive
- Effects
Vitalis Cataclysm
A divine sword which on swing would summon a trail of beamed energy explosion that devastate any remains in its area. Direct hit would cause a condensed explosion. Powerful but needs to be charged for 10 seconds before it can be unleashed.
Blutfressure Echo
Ability to parry strong projectiles and incoming heavy attacks, which becomes a burst echo that heals and damages. Strong but has its limits, as it can only parry a certain number of attacks before it goes on cooldown.
Rending Strike
A powerful move that summons mysterious smokes in target position, hovering a few glyph symbols, which after 5 seconds delayed strike from the sky, dealing pure massive damage to targeted enemies in an area. 20 seconds cooldown.
Primus Wings
A passive ability granting several prime elder scaled wings. These wings allows user body to be maintain like feather, falling slower.
Elder Entity Presence
A passive aura that exudes a white ancient fog and also enabling to flies upward if the position is lower than target.
Finalis Solestar
A passive ability to heal itself when below 50% health, restoring a portion of its health over time.
Energy Blight
An overdriven energy effect on nearby enemies, greatly buffing their attack speed, but disabled attacks for the first 4 seconds and greatly damage them. Last for 6 seconds.
Vitalis Cataclysm
A divine sword which on swing would summon a trail of beamed energy explosion that devastate any remains in its area. Direct hit would cause a condensed explosion. Powerful but needs to be charged for 10 seconds before it can be unleashed.
Blutfressure Echo
Ability to parry strong projectiles and incoming heavy attacks, which becomes a burst echo that heals and damages. Strong but has its limits, as it can only parry a certain number of attacks before it goes on cooldown.
Rending Strike
A powerful move that summons mysterious smokes in target position, hovering a few glyph symbols, which after 5 seconds delayed strike from the sky, dealing pure massive damage to targeted enemies in an area. 20 seconds cooldown.
Primus Wings
A passive ability granting several prime elder scaled wings. These wings allows user body to be maintain like feather, falling slower.
Elder Entity Presence
A passive aura that exudes a white ancient fog and also enabling to flies upward if the position is lower than target.
Finalis Solestar
A passive ability to heal itself when below 50% health, restoring a portion of its health over time.
Energy Blight
An overdriven energy effect on nearby enemies, greatly buffing their attack speed, but disabled attacks for the first 4 seconds and greatly damage them. Last for 6 seconds.
Trivia
The Ancestral Conquerer is the true final boss of the Primeval Kingdom, as it represents the original cause of the kingdom’s downfall. The Soulforged Sovereign, while powerful, is more of a guardian of the ruins and a remnant of the past era. The Conquerer embodies the primal forces that led to the destruction, making it a fitting climax to the story of the Primeval Kingdom.
It’s not simply to make him different, it is because he is the antithesis of all ancient factions of kingdoms, the first to second last units are all remnants of the past, but the Ancestral Conquerer is a primal entity which must be avoided at all cost as much as possible, it is the original cause of many disasters and ruinations that plagued the lands and even other kingdoms, it is the original cause of the great divide and demise.