Dubghost
Details
Ectoplasm Zone was an archived project abandoned by the Company to establish communication with realms beyond our own, specifically dead domains. Straightforward in theory yet impossible in practice, its failure was expected. Despite decades of failed attempts and complete absence of verifiable results, facilities connected to the project were unexpectedly declared active in a public announcement released by an anonymous source. At time of announcement, no researchers were found on site, and buildings had long been left to decay. Something is not right.
Evidence suggests the reactivation is tied to an individual deeply familiar with the project’s inner workings, someone with knowledge that should no longer exist. Within the complex lies technology both scientific and alienating, devices so unconventional that not even the Company fully understands them. Whatever occurred during the final experiments produced consequences beyond projected outcomes, and its remnants remain etched into the facility itself. Machines and equipment continue to malfunction without explanation. Numerous audio and visual anomalies have been reported and documented, while recovered recordings often end abruptly or contain sounds never previously cataloged. Countless bodies remain scattered throughout the complex, yet no signs of physical trauma or evidence of foul play have been documented. The only consistent finding is extensive internal damage to the auditory system. Something has gone terribly wrong within this place.
Despite the danger, the Company now considers the site an asset of significant interest. Internal investigations no longer focus on cause of the incident, but on possibility of salvage. Yet even with all its resources, knowledge, and calculated precision, the Company is required to obey a single warning, one repeated throughout recovered documents and written in silence left behind by the dead.
NOTICE. THE. SOUND.
Capabilities
- Main Attacks
- Passives
- Effects
- On Death
Remix Encore Instrument
Woe and listen, hear the echoes chambered within, a sorrowful mastery over the tranquility of both noise and static, an obsession with songs that shatter the world’s veil.
A uniquely composed instrumental electric guitar. Upon handling this instrument, the user constantly bops their head. Inside this accursed veil lies a musical potential that reverbs well with Shamisen Echo Chamber. 1 second weapon cooldown.
Shamisen Echo Chamber
Ability passive that gives custom effect to all melee weapons swinging. Upon swinging, the user dashes around the target position, leaving behind a trail of Echo. Echo acts as a stationary, completely invulnerable clone of the caster. Only up to 10 Echoes can be spawned. If more are spawned, all existing Echo explode (and if there’s ranged weapon, add that projectile to the list of spawned objects) and inflict Reverb Seizure.
Discordance Resonance
Passive ability that summons 3 speakers behind the user. These speakers allow the user to absorb 80% of incoming damage while in a defensive state. After 5 seconds, the passive enters an aggressive state that lasts for 10 seconds. During the aggressive state, damage is no longer absorbed. Instead, the user emits a series of cacophonous beats, gains increased movement speed, and constantly deals massive area damage. The overwhelming rhythm causes nearby enemies to bop their heads up and down, disrupting their movement and attacks, and inflicting Reverb Seizure. After the aggressive state ends, the passive reverts to its defensive state after 5 seconds.
Reverb Seizure
Effect that deals minor damage to the victim over time while slightly confusing them. Lasts for 1.5 seconds.
At the end of its duration, it explodes into a cloud of Musical Notes that inflict the same effects on other units within the area.
Final Melody
On death, explodes into a large musical explosion that inflicts small damage and causes Reverb Seizure.
Remix Encore Instrument
Woe and listen, hear the echoes chambered within, a sorrowful mastery over the tranquility of both noise and static, an obsession with songs that shatter the world’s veil.
A uniquely composed instrumental electric guitar. Upon handling this instrument, the user constantly bops their head. Inside this accursed veil lies a musical potential that reverbs well with Shamisen Echo Chamber. 1 second weapon cooldown.
Shamisen Echo Chamber
Ability passive that gives custom effect to all melee weapons swinging. Upon swinging, the user dashes around the target position, leaving behind a trail of Echo. Echo acts as a stationary, completely invulnerable clone of the caster. Only up to 10 Echoes can be spawned. If more are spawned, all existing Echo explode (and if there’s ranged weapon, add that projectile to the list of spawned objects) and inflict Reverb Seizure.
Discordance Resonance
Passive ability that summons 3 speakers behind the user. These speakers allow the user to absorb 80% of incoming damage while in a defensive state. After 5 seconds, the passive enters an aggressive state that lasts for 10 seconds. During the aggressive state, damage is no longer absorbed. Instead, the user emits a series of cacophonous beats, gains increased movement speed, and constantly deals massive area damage. The overwhelming rhythm causes nearby enemies to bop their heads up and down, disrupting their movement and attacks, and inflicting Reverb Seizure. After the aggressive state ends, the passive reverts to its defensive state after 5 seconds.
Reverb Seizure
Effect that deals minor damage to the victim over time while slightly confusing them. Lasts for 1.5 seconds.
At the end of its duration, it explodes into a cloud of Musical Notes that inflict the same effects on other units within the area.
Final Melody
On death, explodes into a large musical explosion that inflicts small damage and causes Reverb Seizure.
Trivia
Dubcore Artillery has gone through a lot of changes, and Dubghost is complete overhaul of the previous one. The revamped version also refined the new role better as mobile distraction and noise control unit.