Auditor
Details
You can’t escape the equation.
Agent Googly, [Auditor]
The Equalizer, the Balancer and the Muscle for one of the experimentation branch teams: E.X.P.
After retirement, he was recalled one last time to make sure everything was in order. Once all archives had been checked and secured, the Spider told him to shut the door, escape the realm, and issue authorization for the end sequence.
Capabilities
- Main Attacks
- Passives
Unstable Fist
Tedious in theory, meticulous on practice
A long tie wrapped to a clenched fist, so condensed even the air around it implode. On swing, blink around enemy position then punch initiate. On successful impact, dealt exactly 1/10 damage to the target’s max health, and dealt great knock. IF ANY of the target cost is bigger than 100000, permanently enters an enraged version which instantly reduces cooldown upon usage. 4 seconds cooldown.
Imbalanced Scale
Passive ability to counter attack upon receiving damage, which push enemies and nullify damage taken, then dashes toward enemy position and reflect 50% of the damage back to the damager. IF ANY of the damager unit has health beyond 100000, permanently instantly refreshes ability upon use. Ignores distance, 5 seconds cooldown.
THIS ABILITY ALSO SET USER HEALTH TO STATIC 500 ON START.
Unstable Fist
Tedious in theory, meticulous on practice
A long tie wrapped to a clenched fist, so condensed even the air around it implode. On swing, blink around enemy position then punch initiate. On successful impact, dealt exactly 1/10 damage to the target’s max health, and dealt great knock. IF ANY of the target cost is bigger than 100000, permanently enters an enraged version which instantly reduces cooldown upon usage. 4 seconds cooldown.
Imbalanced Scale
Passive ability to counter attack upon receiving damage, which push enemies and nullify damage taken, then dashes toward enemy position and reflect 50% of the damage back to the damager. IF ANY of the damager unit has health beyond 100000, permanently instantly refreshes ability upon use. Ignores distance, 5 seconds cooldown.
THIS ABILITY ALSO SET USER HEALTH TO STATIC 500 ON START.